Showing posts with label Cards. Show all posts
Showing posts with label Cards. Show all posts

Monday, 29 May 2017

Super Kids Reinforcements Incoming


NOW AVAILABLE at DriveThruRPG!

Hot on the heels of the recent supervillain incursion, are a new group of super kids prepared to help defend Capital City. These 10 super kid reinforcements include:
  • Phenom. Protected by an electromagnetic force-field, Phenom can refocus his power to lash out at enemies with an energy strike and EMP.
  • Aegis. Aegis - a respected super kids guardian - rushes in to protect injured allies, and can launch her wicked shield at enemies.
  • Wiz Kid. Known as "Wiz Kid" to his companions, this young master can telekinetically relocate people and objects, and confuse his enemies.
  • Charmazing. With the overwhelming power of happiness, butterflies, and rainbows, Charmazing can win enemies over to her side.
  • K-Rush. K-Rush uses his blazing fast speed to take down targets before they ever know what hit them.
  • Kenali Swift. Phenomenally fast, Kenali Swift can leap over barriers to target foes deep in enemy territory.
  • Twilight. Twilight can command her own shadow to do her bidding, and if hurt, she can instantly transport herself through the shadow dimension to a safe location.
  • Ghost. With his cloaking device, Ghost can go unseen and use his laser rifle to great effect.
  • Mirage. Mirage has the ability to turn invisible and then steady her bow for a precise shot.
  • Cael. Cael is an angelic super-being with the ability to heal his allies while flying over the battlefield.

Tuesday, 16 May 2017

Supervillains, Henchmen, and Minions


NOW AVAILABLE at DriveThruRPG!

Super Kids' fans prepare yourselves for a boatload of "Muhahahaha!", a pinch of "Bow to your new master!" and a smattering of "All your base are belong to us!" Supervillains, with the aid of their henchmen and minions, are ready to bring Capital City to its knees... or at least become more than minor annoyances.

Our super kids need foils. Let it be so! In the upcoming Supervillains, Henchmen, and Minions card pack, GMs will find:
  • Necrolose. The necromancer, Necrolose (not to be confused with the undead sweetener of the same name), is capable of zombifying the KO'd to create an army of minions.
  • Zombie Thrall. Mostly unthinking minions, zombie thralls latch on to their targets and will take it up a notch to protect their maaasterrrrrr.
  • Voodoo. Where people flee and voodoo dolls be, the vile Voodoo you can expect to spot. 
  • Voodoo's Doll. Voodoo's animated dolls try to "pin" adversaries in place, and they bestow a final blessing on their master when KO'd.
  • Behemoth. An over-sized Sasquatch, Behemoth is at his meanest when the odds are stacked against him.
  • Gremlin. Behemoth's sidekick, Gremlin, is lightning fast, mucho sneaky, and carries a bag full of trickery.
  • Retroman. Retroman - a supervillain blast from the past - is bent on downgrading all of Capital City, sending it back to his comfort zone: the 1980s. 
  • 8-Bit 2D-Zero: Retroman's droid sidekick, 8-Bit 2D-Zero, uses his tractor beam to bring targets in close so he can short their circuits.
  • Double Trouble: Trouble can replicate himself and make Double. The result?  Double Trouble.
  • Hallucia: Hallucia, The Mistress of Illusion, creates illusory clones to battle and confuse her enemies.