Showing posts with label Character Generator. Show all posts
Showing posts with label Character Generator. Show all posts

Friday, 21 February 2020

Dungeon Crawl Classics RPG Level 1 Character Generator Using "Race as Race" House Rules

Having enjoyed creating an Excel level 0 character generator, and being a huge fan of DCC RPG, I've been plugging away at developing a level 1 generator for DCC RPG (download file v1.4.1, 02/23/20). The generator uses the "Race as Race" house rules I compiled and revised from different sources. These house rules separate out race from class. The generator allows the user to select a completely random character or choose character options (e.g., race, class, alignment). I've currently covered mostly traditional core fantasy classes. Classes include:
  1. Barbarian (Knights in the North)
  2. Bard - Sage, Minstrel, and Skald variants (Sanctum Secorum Ep. #35 Companion)
  3. Cleric (DCC RPG)
  4. Defender - José Luiz Cardoso's sword & sorcery conversion of the Dwarf (Phlogiston Books Vol. II)
  5. Druid (Knights in the North)
  6. Necromancer (Knights in the North)
  7. Paladin - Templar, Guardian, and Dark Knight variants (Knights in the North)
  8. Ranger - Archer and Two-Weapon Fighter variants (Crawl! fanzine no. 6)
  9. Rogue - José Luiz Cardoso's sword & sorcery conversion of the Halfling (Phlogiston Books Vol. II)
  10. Thief (DCC RPG)
  11. Warlock - José Luiz Cardoso's sword & sorcery conversion of the Elf (Phlogiston Books Vol. II)
  12. Warrior (DCC RPG)
  13. Wizard (DCC RPG)

I added in Ari-Matti Piippo and Joni Kesti's Animal Form spell as a standard ability for the Druid and their Animal Companion option for the Druid and Ranger. Occupations and equipment are based on the Alternate Occupations supplement for DCC RPG. Additional equipment is based on items created by members of the MeWe DCC RPG group.


The Result: The formula coding is atrocious (I don't know what I'm doing most of the time), it's messy in more than a few places, but it works... usually. Thus, I (and now you!) can quickly create a never-ending parade of race-as-race house ruled level 1 PCs for DCC RPG.

Files:

Tuesday, 15 January 2019

"Race as Race" House Rules and Character Generator for Dungeon Crawl Classics RPG


"Race as Race" House Rules (download file v5 02/18/20). From time to time people ask about separating out race from class and allowing characters of different races to level in classes typically reserved for humans. I've been working on some "Race as Race" house rules. I tidied them up, added an intro, and formatted things to be a bit more visually appealing than my original document. Races include: Human, Dwarf, Elf, Gnome, Half-Elf, Half-Orc, and Gnome.


"Race as Race" Level 0 Character Generator (download file v2 03/20/20). I've always loved generating RPG characters and creating my own generators to do so. Taking inspiration from Jon Marr's Purple Sorcerer generators, after way too many hours, I hacked together an Excel formula and macro-based level 0 generator. It allows the user to generate 4 0-level characters using the aforementioned Race as Race house rules. I also used the Alternate Occupations supplement for DCC RPG. I'm sure there are still some bugs, and I don't know if the generator will work for anyone else (I've tried it on 3 PCs - not sure if it'll work on anything but a PC), but I thought I'd share in case others can put it to use. Be ye forewarned: the formulas are ugly and the sheets are messy throughout. I'm no programmer, but delight in the tedium and frustration of mashing together formulas and trying to make things work. Do check out the READ ME sheet in the Excel spreadsheet before generating characters. The formulas are easily broken. Worst case scenario: you just download a new copy of the generator. Best case scenario: you improve on what I've done and re-share with the community.