Friday 21 February 2020

Dungeon Crawl Classics RPG Level 1 Character Generator Using "Race as Race" House Rules

Having enjoyed creating an Excel level 0 character generator, and being a huge fan of DCC RPG, I've been plugging away at developing a level 1 generator for DCC RPG (download file v1.4.1, 02/23/20). The generator uses the "Race as Race" house rules I compiled and revised from different sources. These house rules separate out race from class. The generator allows the user to select a completely random character or choose character options (e.g., race, class, alignment). I've currently covered mostly traditional core fantasy classes. Classes include:
  1. Barbarian (Knights in the North)
  2. Bard - Sage, Minstrel, and Skald variants (Sanctum Secorum Ep. #35 Companion)
  3. Cleric (DCC RPG)
  4. Defender - José Luiz Cardoso's sword & sorcery conversion of the Dwarf (Phlogiston Books Vol. II)
  5. Druid (Knights in the North)
  6. Necromancer (Knights in the North)
  7. Paladin - Templar, Guardian, and Dark Knight variants (Knights in the North)
  8. Ranger - Archer and Two-Weapon Fighter variants (Crawl! fanzine no. 6)
  9. Rogue - José Luiz Cardoso's sword & sorcery conversion of the Halfling (Phlogiston Books Vol. II)
  10. Thief (DCC RPG)
  11. Warlock - José Luiz Cardoso's sword & sorcery conversion of the Elf (Phlogiston Books Vol. II)
  12. Warrior (DCC RPG)
  13. Wizard (DCC RPG)

I added in Ari-Matti Piippo and Joni Kesti's Animal Form spell as a standard ability for the Druid and their Animal Companion option for the Druid and Ranger. Occupations and equipment are based on the Alternate Occupations supplement for DCC RPG. Additional equipment is based on items created by members of the MeWe DCC RPG group.


The Result: The formula coding is atrocious (I don't know what I'm doing most of the time), it's messy in more than a few places, but it works... usually. Thus, I (and now you!) can quickly create a never-ending parade of race-as-race house ruled level 1 PCs for DCC RPG.

Files:

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